The toolkit includes a learner journey that is organised into phases designed promote critical and creative thinking. In the ‘Problem Space’, learners identify the problem they’re aiming to address with their social enterprises and the positive impact they’re seeking to have in their local communities. The ‘Solution Space’ is where learners design, prototype and test their innovative product or service ideas, and get prepared for business trading.
Focus on enterprise skills
Enterprise skills are addressed explicitly throughout the program. Enterprise skills are:
Focus on financial capability
Financial capability learning is embedded across different phases of the program. Lesson design addresses the social and emotional aspects of financial decision-making in conjunction with knowledge and understanding of financial concepts.
Learning through experience
The program launches with experiential learning. In the Immersion phase, learners:
Mapped to the curriculum
The updated $20 Boss program content is mapped to Australian Curriculum at a lesson-by-lesson level for years 5-10 and VCAL. Mapped areas of the curriculum include: